this post was submitted on 12 Oct 2024
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Gaming

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From video gaming to card games and stuff in between, if it's gaming you can probably discuss it here!

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The format of these posts is simple: let’s discuss a specific game or series!

Let's discuss the Final Fantasy series of video games. What are your favorites? What aspects do you like about it? What doesn't work for you? Feel free to share any thoughts that come up, or react to other peoples comments. Let's get the conversation going!

If you have any recommendations for games or series for the next post(s), please feel free to DM me or add it in a comment here (no guarantees of course).

Previous entries: Visual Novels, Hollow Knight, Nintendo DS, Monster Hunter, Persona, Monkey Island, 8 Bit Era, Animal Crossing, Age of Empires, Super Mario, Deus Ex, Stardew Valley, The Sims, Half-Life, Earthbound / Mother, Mass Effect, Metroid, Journey, Resident Evil, Polybius, Tetris, Telltale Games, Kirby, LEGO Games, DOOM, Ori, Metal Gear, Slay the Spire

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[–] HEXN3T@lemmy.blahaj.zone 13 points 1 month ago (6 children)

I have played and enjoyed every single Final Fantasy game. Even XIII has some great stuff going for it. The series strong suit is that it's never stale. Each game is a fresh, new take on a somewhat familiar net of design philosophies.

My favourite is XII. I love its job and gambit system, as well as the world design and music. IX comes just a tiny bit short, then V, probably.

[–] OrangeEnot@lemm.ee 8 points 1 month ago (5 children)

XII is my favourite as well. Interesting how controversial gambit system ended up to be, some love it, some hate it. I personally love that it gives the freedom to do any type of weird stuff you'd like to do and maintain good pace in battles.

Those who dislike it, I imagine, don't enjoy combat where the player doesn't have to push buttons, but 1) you never have enough gambit slots for everything you'd like to do, so you have to adapt and choose magicks/items yourself at times; 2) many RPGs suffer from exactly the opposite problem - you encounter a familiar enemy, know of one efficient way to defeat it and have to choose the same options in battles against it time after time just because you know that it works; mindlessly pushing a few buttons isn't much different from not pushing any buttons at all in this case.

[–] Xatolos@reddthat.com 2 points 1 month ago (2 children)

The problem with the gambit system was it was too easy to script an attack setting that the battles played themselves and you could only lose if you were grossly out leveled.

Finished the game like this by just walking thru it, just killed the challenge. And it wasn't set up well to use commands, more just the gambit system.

[–] SteposVenzny@beehaw.org 1 points 1 month ago

"If weak to fire then cast Fira". You don't even need to have your characters learn the weakness first by scanning them, they just intuit every weakness.

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