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submitted 15 hours ago by simple@lemm.ee to c/games@lemmy.world
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[-] Makeitstop@lemmy.world 21 points 12 hours ago

One of the things that sets the original apart from a lot of other open world survival craft games is that it was designed to be a single-player experience. Hopefully they can make it work well for both solo and co-op, but that's a tricky balance.

One thing I'd really like to see is for creatures to be able to damage structures, and to balance that by having defenses to protect those structures. Being able to throw together an invincible fortress in seconds made some of the dangerous areas a lot less threatening.

[-] Zos_Kia@lemmynsfw.com 1 points 48 minutes ago

I had the same feeling with planet crafter. After a while you learn to run around with just enough materials to build a room and a door and bam, the whole oxygen management mechanic is neutralized.

[-] Carighan@lemmy.world 3 points 4 hours ago

Yeah I kinda hope they just go for full atmosphere solo, and say "fuck it" if people want to play it MP it'll ruin the terror anyways.

That is, optimize the mechanics to work both solo and MP, but optimize story and atmosphere solely for solo play.

this post was submitted on 17 Oct 2024
180 points (97.4% liked)

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