this post was submitted on 22 Oct 2024
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Example; the Legend of Zelda: BotW and TotK weapon degradation system. At first I was annoyed at it, but once I stopped caring about my “favorite weapon” I really started to enjoy the system. I think it lends really well to the sandbox nature of the game and it itches that resourcefulness nature inside me.

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[–] taiyang@lemmy.world 1 points 3 weeks ago (1 children)

I saw the original comment and honestly, if your only exposure was the HD cutscenes, it's like... 95% eating ice cream scenes. It paces a lot better when you're actually, you know, fighting shit. Lol

[–] jaycifer@lemmy.world 2 points 3 weeks ago (1 children)

I couldn’t figure out the spoiler tags or I’d have left it up. I played it out on my DS so I got the full experience. If I remember correctly even if there wasn’t dialogue you’d still get a short cutscene of the gang eating ice cream after a long day of fighting stuff, which (for a middle schooler at least) really built up a connection by the end of the game.

[–] taiyang@lemmy.world 2 points 3 weeks ago

I also can't figure out spoiler tags, but yup, and during certain spoiler-tag worthy moments you also are missing someone or two, and Roxas eats alone. It's kind of an interesting structure, especially for a game that was meant to be played with friends and especially for folks going through a confusing time in their life like a middle schooler.

But also you get to play as literally everyone, including their unique weapons. Ever see Donald glide? It's truly a sight.