this post was submitted on 09 Aug 2023
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I've played most of those on Linux and they work just fine. Some notes:
I've played exclusively on Linux for the last decade, and I've played tons of popular games that all work well. There are only a handful of games that don't work well, and they are either super old (e.g. almost DOS days), multiplayer (mostly anti-cheat), or less popular.
RDR2 runs fantastically on my 6650XT @ 1440p, and I'm guessing it would run acceptably well on your 1660.
So yeah, try it out! Most of my games just work, and the rest only required very minor tweaks (e.g. launch options in Steam or a specific Proton version).
Ironically, I've had more issues with CK3 natively than running through Valves Wine flavour.
When running natively, using the Vulkan renderer it gets stuck initializing, and when using OpenGL it stutters. Using Proton and DXVK it is butter smooth.
Huh, that's pretty lame. I'll have to try it out and see if I have the same experience.
I have noticed that issue on other games though, where DX11 worked better than native.
The same is true for some Feral Interactive games.
For Crusader Kings 3 on my desktop the issue does not exist. Native Vulkan is silky smooth there. On my laptop it only works with native OpenGL or Proton.
Both are AMD machines because fuck Nvidia drivers.
Ah, I wonder if it's an issue switching from integrated graphics to the dGPU then. I have been avoiding dGPUs on laptops for years now because I just didn't want to deal with it on Linux. I ended up getting an AMD laptop for my last laptop (E495) so I could do light gaming, and it's a fantastic Minecraft box now for my kids.
I haven't had major issues when I had an NVIDIA card (had one for ~10 years), but I did recently switch to AMD for my desktop this year and I can finally use Wayland now so my monitors refresh properly.
Vulkan is MUCH better at multi GPU systems btw. Most games default to the dGPU without hacks like DRI_PRIME, or allow you to select one in video settings