3DPrinting
3DPrinting is a place where makers of all skill levels and walks of life can learn about and discuss 3D printing and development of 3D printed parts and devices.
The r/functionalprint community is now located at: or !functionalprint@fedia.io
There are CAD communities available at: !cad@lemmy.world or !freecad@lemmy.ml
Rules
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No bigotry - including racism, sexism, ableism, homophobia, transphobia, or xenophobia. Code of Conduct.
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Be respectful, especially when disagreeing. Everyone should feel welcome here.
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No porn (NSFW prints are acceptable but must be marked NSFW)
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No Ads / Spamming / Guerrilla Marketing
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Do not create links to reddit
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If you see an issue please flag it
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No guns
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No injury gore posts
If you need an easy way to host pictures, https://catbox.moe/ may be an option. Be ethical about what you post and donate if you are able or use this a lot. It is just an individual hosting content, not a company. The image embedding syntax for Lemmy is ![](URL)
Moderation policy: Light, mostly invisible
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IMO it's worth the time and effort to learn the basics. You don't need to be an elite level modeler because you're not modeling for animation or games. I've had good luck with simple fixes and mods in Blender.
My experience is entirely with SLA, however, FDM might be a bit trickier.
Yeah I think people forget about print orientation and stuff like that with FDM.
I think the person said they printed with supports on but didn't have great results and my thought is how they didn't realize they made supports inside their part to get it to print that could have been solved with some mounting points for the bridging.
Which in theory sounds like something I could do... No animation...
But man slicer modifiers made me want to go insane and I barely managed to learn Photoshop, gimp, and the like.
But thanks. I'm noticing basically 2 camps for software and it helps at least narrow down what I'll find support for using I guess.
Gimp and PS made no sense to me. Ive learnt $d modling over time and don't it fairly easy.
Started with Tinkercad. Its fine for the basics. Square plus circle minis triangle etc. It dosnt have a timeline or parametric though, so small changes are pretty hard.
Mixed to fusion360. Free if you can navigate the site. Heaps of tutorials non lone and really solid to. Basically draw in 2d and extend. Draw in 2d and cut. Heaps non other use full ways to modify things too. Its parametric so you can say one side is X long. And change X and the model will scale.
Focus on the 2d shapes, fully constraining them and making them simple.
Moved to Onshape. Its not got the 10active models that fusion has. And runs (surprisingly well) in browser. i can jump on any PC (work cough) and make edits. The tools (for most people) are on par with fusion and I found it more initiative.
Watch heaps of builds on fusion and you'll get the just pretty quickly.