this post was submitted on 10 Aug 2023
21 points (100.0% liked)

Godot

5909 readers
1 users here now

Welcome to the programming.dev Godot community!

This is a place where you can discuss about anything relating to the Godot game engine. Feel free to ask questions, post tutorials, show off your godot game, etc.

Make sure to follow the Godot CoC while chatting

We have a matrix room that can be used for chatting with other members of the community here

Links

Other Communities

Rules

We have a four strike system in this community where you get warned the first time you break a rule, then given a week ban, then given a year ban, then a permanent ban. Certain actions may bypass this and go straight to permanent ban if severe enough and done with malicious intent

Wormhole

!roguelikedev@programming.dev

Credits

founded 1 year ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
[–] XPost3000@lemmy.ml 5 points 1 year ago (1 children)

Honestly I'm the opposite, I want godots window manager to be more like blenders

Blender just does it so flexibly, and the minimum size of the panels isn't actual continents in size, so I can actually shove stuff out of the way that I don't need instead of having between 30%-60% of the screen being wasted at all times

Godot has improved this a bit in 4.1, since now you can pop out the scripting and shading workspace into new windows, but it's not nearly universally implemented like blender, you can't pop out the animation editor, the audio buses, the output panel, the debugger, and absolutely worst of all is that you can't pop out the viewport, even if you press the "distraction free mode" button, the bottom panel still eats like 20%-30% of the screen

Which means there's no way to quickly preview what the games gonna look like at corner-to-corner full screen without launching the game and waiting for it to load

This is even worse if you need to have multiple viewports open, because they all share that same limited space with no option to pop one out to a second monitor

GD's window manager is just incomplete compared to Blender, and I far prefer Blender's way of doing things

[–] Rodeo@lemmy.ca 2 points 1 year ago (1 children)

Blender's UI regions are a thing to behold. Never seen any program as flexible and yet easy to customize the UI. It's a thing of beauty and it's a damn shame it hasn't been copied.

[–] XPost3000@lemmy.ml 1 points 1 year ago

Exactly! Beautifully said