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Palette 0.7.3 released: Fixed Oklch to Oklab conversion, and new QoL casting traits
(ogeon.github.io)
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@mmstick @Ogeon Have you looked into the algorithm Google uses for material you on Android? You could use it to do the same in Cosmic.
The HTC color system? I have been looking at it and was planning to give it a try after CAM16 support is in. HTC is partially based on CAM16, after all. CAM16 is kind of complicated to get right, so it's taking a while...