this post was submitted on 27 Nov 2024
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I've never made art (incl. games) with the intention of having as many people view it as possible. Many developers make games as a hobby rather than for mere profit, and some try to draw a compromise in the middle.
I know this doesn't apply as much to major well-known games created by professional game development companies, but there are other incentives guiding development beyond maximizing purchases.
And how many boutique niche Indy games made solely for their artistic merit have you played that actually had an easy mode?