this post was submitted on 21 Nov 2023
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Steam Deck

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[–] PonyOfWar@pawb.social 0 points 2 years ago* (last edited 2 years ago) (1 children)

Probably buying Cult of the Lamb. Waiting to get my OLED Deck first though, still only at "packaged". :/

[–] Donjuanme@lemmy.world 0 points 2 years ago (1 children)

I'm not thrilled by that developer, "unity is terrible, I'm de-listing my game on new years day" is now "that was a joke tweet". I never had a problem with unity trying to monotize their problem, but the knee jerk reaction from the gaming community was reactionary and showed immaturity, that some developers (cult of the Lamb included) jumped onboard, and now are trying to play the "it was a joke" card, is pathetic and has made me decide to remove their product from my wish list, when I should be buying it. (Discovered this today when checking out the discussion board, apparently they're planning dlc which has been delayed to next year, which is aftwr they were supposed to be de-listing)

[–] CaptDust@sh.itjust.works 1 points 2 years ago (1 children)

I mean, it was also reactionary by Unity and they've since walked back their executable fee plan for legacy applications. If that didn't happen I have no doubt Cult would have been pulled, because what indie can afford to pay PER INSTALL?

I fully blame unity for the debacle and fall out, and don't think it's right to blame devs for backtracking after unity put new conditions on the table.

[–] Donjuanme@lemmy.world 0 points 2 years ago (1 children)

Sure, but I don't appreciate childish antics by devs, apparently for the sole purpose of catching a hype wave.

I've written them off and will not be purchasing their game, as every time there's a slight inconvenience it seems they'll throw their hands up and threaten to stop developing their game. It's not the industry they should be in imo. (See also fez)

[–] fsxylo@sh.itjust.works 1 points 2 years ago* (last edited 2 years ago)

The industry backlash wasn't about any hype wave. My game is nowhere near marketable yet, but I internally switched to using godot despite how much work I have to repeat because unity has declared hostile intent towards indie games. Even if they walked it back the threat of their whims is still there.