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I mean moving (perhaps even stranded) ships to ports or repair facilities could get pretty lucrative.
Why not ask why someone would by a luxury super duper yacht (the origin 890j) when its just for Roleplaying purposes?
Or a base/starbase/ship building ship shy of thousand bucks?
Anyway what's your expensive hobby?
Look, I get it, up to a certain point. Long ago, I played Eve Online, and I spent iirc about 50-60$ (next to the subscription) once on a very nice combat ship, not a hangar queen mind you, and took it out. Undock, jump, woops gate camp! And gone ship, gone money. It’s not just the money, it’s also the volatility of that money.
Also, is that game out of alpha state by now? Or would just you be feeding the forever bottomless stomach of Mammon’s Space Industry development?
There is a bit of a difference between how EVE handles RMT (legit) and how Star Citizen is meant to handle purchased ships going forward.
You really aren’t ever meant to permanently lose a ship you pledged for in Star Citizen.
Also SC is still in development hell which is very unfortunate. They’re reworking the flight model yet again and their plans for capital ship combat are a complete mess.
While Im not confident in Star Citizen ever releasing it has sparked a lot of interest in the space sim genre which was absolutely dead prior to the SC kickstarter.
Disclaimer: I have multiple 100mil+ SP characters in EVE and have spent a couple thousand on Star Citizen, which is still much less than Ive spent on EVE.