this post was submitted on 13 Dec 2024
48 points (100.0% liked)
Explain Like I'm Five
14411 readers
1 users here now
Simplifying Complexity, One Answer at a Time!
Rules
- Be respectful and inclusive.
- No harassment, hate speech, or trolling.
- Engage in constructive discussions.
- Share relevant content.
- Follow guidelines and moderators' instructions.
- Use appropriate language and tone.
- Report violations.
- Foster a continuous learning environment.
founded 2 years ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
That's kind of why it started to become feasible, right? Graphics quality has only incrementally improved over the last decade or so, vs geometrically improving in decades past
I mean, that's been my opinion. You can only get so many polygons and bump mapping and texture resolution, etc, before you hit a plateau. The rest is 100% lighting.
I think as things like dlss and other frame generation tech gets better, Ray tracing will eventually become the norm.