this post was submitted on 15 Dec 2024
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This is a very strict bar with a limiting price requirement. As for the title of the post, I fully mean giving the enjoyable feeling 100% of the time. Put forth the niche games which do this, because I do not know of any popular AAA or popular/fairly big developer indie which does this. The game must be playable for 100 hours at least, or must be replayable with the same enjoyability if it is shorter. This includes older games which have dropped their regular price.

I do not want games which "nearly do this" in your opinion (because I have plenty of those already), but which do this in your opinion. I'm looking for these for a specific reason. Do not want replies like "there's no such thing" because there are. I know of one game which nearly does this completely, while many others which do this in a major degree. And then there are the relatively unknown games which few have ever heard about but are well made, even if drowned in negative reviews (Driftland: The Magic Revival, for example, is a very decent single player real-time-with-pause strategy with bad reviews because it doesn't follow popular norms, and the makers chose to also market the multiplayer which removes the important pause. It is more enjoyable than many popular time-tested AAAs from the 2010s I have played). I've played some games which most people haven't heard about that are really well made.

I'm going to start writing a book series (it will be completely free to download and read, and share) which will follow this method. It is not easy to make such a book such that I've not read more than a very small number of long-ish books which nearly manage it, and that has frustrated me so I'm attempting to do it myself. To go the 100% enjoyable route, I need to know more things which naturally put people in this state. I do such things by experiencing them myself, and once they get there I know this is something which would fit in such a work. Some of the things I've decided on already are—

  • Not-good guys shown to be going exclusively after bad guys
  • Persons making use of technical knowledge and the knowledge of reality in general, making use of them towards a specific end like resolution of problems by their own hand. In a practical manner.
  • Making individuals, who do some or another deed(s) which is intended to harm others, feel loss and pain (not by engaging in cruelty to do so) and generally denying them what they want so they feel pain due to it.

I'm looking to expand on this by knowing more things which give me the feeling.

Any genre and type of game will do, as long as you've played it substantially and the enjoyment comes from only playing the game itself—and not things like talking about it or sharing what happened in it with others. The feeling comes even if you play it alone and have no one to talk to about it.

A game which has 100% enjoyability has no parts which get more frustrating the more you play the game, or replay the game. It doesn't matter if the game has very old graphics (early 1980's as well) or no animation. It doesn't matter if it does not fulfill modern sensibilities like full voice acting. Putting aside all concerns of what a game should be, looking at what a game is—is that 100% enjoyable. I would both like to enjoy such a game as well as possibly learn from it.

Games from any source will do. Thank you if you've read this long post till the end.

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[–] soulsource@discuss.tchncs.de 2 points 1 day ago (3 children)

Tough question.

Of all the games I have played, only few have 100 hours playtime, and all of them are over $10 except for

  • Dwarf Fortress. However, I would have to lie if I said that it is constantly fun. There are gameplay mechanics that are boring, like the labour management (though that got vastly improved in version 50.x).

I do have one game suggestion though that is consistently fun all the time, and costs less than $10 - however I have less than 100 hours on it, because I never looked into the user-generated levels:

  • TIS-100. It's a puzzle/programming game by Zachtronics (so it's in the Zach-like genre by definition), and it is amazing. Also, as said, there are user-generated levels, so even after you finish the main campaign, there's a vast selection of puzzles to solve.
  • Baba is You would go in a similar direction, but misses the $10 price point (by a tiny bit).
[–] rtc@beehaw.org 1 points 1 day ago (1 children)

Cool. I could still get Baba is You at some point, and I've never played a Zachtronics game before.

I do know one game which 95% meets all conditions put—Heroes of Might and Magic 3's base game without mods so far. The game has a 'fan' trap where they tell just about everyone that a popular mod is either the definitive or best way to play. I played that first. I later played without mods, it was many times more complex and somehow better balanced. I felt abusive because the mod, at that particular time, had a first time load screen which claimed the original makers did not know what they're doing—and merely stating anytime that you prefer it without mods would incite open hostility from many, even when no reference was made to the horrible methods used. The game itself, however, fully utilises having practical knowledge and using it to strategise which method you'll use against your enemies (for example counter attack, drain their armies and resources, or simply charge at them with full freedom of how to go there and to adapt) and giving you freedom with hundreds of possible strategies to play with, and the game involves the simulation of choosing any side who range between the most evil to the lesser evils all fighting each other as similarly minded factions (and doesn't really play into the harm of civilians in the game itself). There is something really enjoyable about it even if some maps could last 10 hours at a moderate pace, and even longer if you simulate a show of force with complete map domination and capture (which can be useful when you can carry over the hero levels to the next map, which is stated beforehand).

I'm playing this currently. I'm also looking into the enjoyability of wholesome sexual content, and the enjoyability of the comedic evasion of characters from people who want to do sexual acts with them but which will only lead to trouble later. But these come later and not from games.

[–] soulsource@discuss.tchncs.de 2 points 1 day ago (1 children)

I did play a lot of of HoMaM back in the days - and also just recently installed VCMI on my PC, in order to re-play HoMaM 3. I didn't start with that though - too many other games to play in my backlog... I never tried any mods - I don't even know if the modding scene already existed back in the 90s, when I originally played it. I must confess that I prefer HoMaM 4 over HoMaM 3 - it feels a bit more complex.

There is one game series that is quite similar to Heroes of Might and Magic, that I personally love, and that gets the "fun all the times" and "100 hours play time" easily for me, but I didn't mention it before because the current iterations are way above $10: Dominions. I haven't bought Dominions 6 yet because of the size of my gaming backlog, but I have had a lot of fun with Dominions 4 and 5.

[–] rtc@beehaw.org 1 points 22 hours ago

Yeah, I never looked into that series because I can't afford it. Nevermind, since I have a backlog too…

And perhaps I'll get heroes 4 while I'm at it. The review led me to avoid it at the time. I've played 1–3 so far (not playing the expansion of 2 fully because I didn't like it and playing it regardless turned out to be painful), having never finished the base campaign of 3 let alone the expansions. I could play 4 soon after.

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