this post was submitted on 11 Aug 2023
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Any weapon durability system without a repair mechanic is terrible. There is no strategy to the fights just go down the list of weapons you currently have and hope to kill the enemy before you get to the end of the list. Sure you can use a weapon for the right situation but it'll break regardless and there's no way to reasonably get a new one. I essentially speed ran my way to the master sword because of the weapon durability only to find out that even the master sword "breaks", what a crock of shit.
As for the divine beasts, they weren't complex at all, they were a shitty representation of a digital rubrics cube and the Ganon bosses were copy/paste with a few changes here and there, nothing complex. The only challenge were the lyonels and even those could be cheesed one way or another.
The building is just too gimmicky for me, it's so out of place for a Zelda game it ruins the whole experience. I get that it's the feature and a lot of people like it, but it's just not for me.
They did add an option to repair them in TOTK. If you let a rock octorok suck them up, they spit it out fully repaired. It can be a bit of a hassle though especially when you can only do it once per octorok until the next blood moon. There's also going to Tarry Town and having your fused item separated from the weapon without destroying it if it's something particularly rare, but that doesnt change how much durability the weapon itself has left.
I wouldn't call that a proper repair mechanic. They had that in BotW but it had to be a certain type of weapon from a certain type of octorok at a certain place at a certain time of day only once per blood moon. I'm guessing this is a slightly less restrictive system but it's still not really an improvement if your weapons disappear from your inventory like BotW.