this post was submitted on 07 Jan 2025
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Thank's for that! I didn't know about the project during the Kickstarter phase and at this point I might as well wait and see how the early access turns out (my PC is already on its last legs and it's made with UE5 which has its issues).
I don't really have any expectations towards TES6 to be honest - not because it will be bad (I'm sure there will be plenty of people happy with the game) but simply because each sequel moves further away from what I find interesting (less of a "living world" and more of a "theme-park"). Best I can do for now is to play Daggerfall and work on my own small project which will hopefully fulfill some of my needs.
Yeah, that's probably best. I think it has the possibility to be good, although I think the scope might be a bit too big! We'll see.
That's very similar to my thoughts on the series too. My favorite is Morrowind, but I've played a bit of all of them from Daggerfall up to ESO. I enjoy the feeling that the game is doing it's own thing when I'm not looking! There aren't many big games that do that anymore.
They are starting with a "smaller" scale and seem to have a decent enough plan for early access so I hope they'll take the time to make something worthwhile. We can only hope for now.
There's that but I also really like the sheer scale of the environments. It's the only game I've played where the world feels like a world thanks to the lack of compression used in other games (in general, not just TES titles). I understand why this isn't a popular approach, especially nowadays, but it's definitely something that makes the place feel more real - even without the detail and visual effects of modern games.
Hopefully they'll come up with something good! I guess I'm just looking at the sheer scale of the game world (200k square miles, 2.5 times the size of Daggerfall!) and wondering how it'll turn out. It seems they have some impressive procedural generation technology up their sleeves. As you mentioned, the early access version will be "only" 50k square miles, so it should be a easier goal to hit! I'm definitely looking forward to watching as things progress.
Oh definitely, most game worlds are really compressed. The idea of a huge game world is very tempting to them, but they don't want to commit. For those cases I think aiming for a small realistically scaled world would be a better option. I've spent several hundred hours on Kingdom Come: Deliverance's 6 square mile map because it's such a real feeling world. I'm sure I would enjoy it even more if they could keep the same quality level over a much bigger map though!
Didn't have a chance to play Kingdom Come yet but what I've seen and heard makes me optimistic about doing so. The second game is apparently twice as large so here's hoping your wish comes true on the quality of the experience.
It's definitely not a game for everyone, but it's really great for the people that like it. I've been trying to stay spoiler free as much as I can, but the gameplay videos I've seen look to be just as good or a little better than the first. I'm waiting to see what people say about after it releases though!
That's pretty much my approach as well - finding and figuring out stuff on my own is way more fun.