this post was submitted on 14 Jan 2025
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Statistically, people are more upset when they get crushed by other humans.
Agreed, however I don't get the point? Are we at a point where we accept the devs know better than us on how we enjoy the game?
If I keep getting absolutely crushed I will go play bots to learn the game before returning to PvP. I would rather not have the devs decideling what they think I want or should be playing.
If we're being honest with ourselves, all sorts of things in game design are done just because of weird quirks of our psychology, and this is one of them. I'm definitely not the only person who's heard of people quitting a competitive game because the player base is "too sweaty". Handing people a win like this from time to time reminds them of what the game can be like at its best. And to be clear, I'm not explicitly in favor of this technique of putting people against bots when you queue to face humans, but I get how we arrived here.
Could be a option. Like a pop up that says "would you like to play a bot match with the same team comps? Yes/No"
Has a game ever asked you if you wanted to drop down to easy mode when you died too many times? How many times have you said yes? Because given that prompt, basically no one takes up the offer, and they're more likely to just stop playing because the game is too hard.
That's great for stats but I don't like when companies hide these details from me or other players, I guess I'm not their impressionable demographic anymore though since overwatch 1 was replaced by overwatch 2: currency management simulator and I checked out from games with a store+game model.
I'm not in their demographic either, but the reason they do this is because it's measurably more likely to get players to stick around. People would rather win against bots than lose to other people.
It's the Skinner box casino model of gaming, get em hooked young to the dopamine reward instead of building a skill based competition.