this post was submitted on 20 Jan 2025
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I think that is one of the reasons, but the main one is probably interference from controllers.
When they added Bluetooth audio to the original switch, they had a limit on the number of controllers you could have connected at the same time (I think it was like two?). So it’s probably the same for switch 2, they just don’t want to deal with it
latency can be a problem, too
doesn’t matter much for calls and music, but timing of gameplay can be harmed with audio lag
This was immediately obvious to me once I tried playing a rhythm game with bluetooth headphones. Never again.
Definitely matters for calls, most wireless headphones lower quality for decreased latency when the microphone is on.
At least that’s my understanding
No, that's because the Bluetooth spec (or codecs, or something) only allow for lower-bandwidth audio in order to support bidirectional streams.
Like if you've got a limited bandwidth, you can run any two of high quality audio, stereo audio, and microphone input. There's not enough for all three.
That's simplified and probably not 100% accurate, but you get the idea. (Latency probably figures in there too, but it's not the primary reason, as far as I know.)
Makes sense, thank you
High latency (multiple seconds) can be a problem for carrying on conversations (calls), but even very small latency (fractions of a second) can be the difference between catching a fish and missing it in ACNH (for example).
True, but I'm not sure how common the use case of having a bunch of controllers connected and Bluetooth audio is. Or even more than one player and wired headphones. I'd imagine almost everyone doing multiplayer is doing it on a TV over HDMI.
Even if it's one player with multiple controllers somehow (two detached joycons, for example), it's unlikely a game would need very many.