this post was submitted on 02 Feb 2025
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Image alt text: An image of Steam's top 10 best-selling games at the time of posting, three of which are marked as "prepurchase"

I checked the Steam stats and noticed that in the top 10 best selling games by revenue, there's three games that aren't even out yet. If we ignore the Steam Deck and f2p games, it's three out of four games. They have also been in the top 100 for 4, 6, and 8 weeks respectively, so people just keep on buying them. I would love to know why people keep doing this, as the idea of pre-ordering is that there is a physical copy of a game available for you on release, but this is not a concern with digital items. So after so many games lately being utterly broken on release, why do people not wait until launch reviews to buy the game? If you touch a hot stove and get burned multiple times, when does one learn?

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[–] MudMan@fedia.io 0 points 2 weeks ago (1 children)

Hah. That's what you get for playing on a closed system instead of copying computer disks and tapes like us normal people.

I certainly cared a lot more about that cost in the 16 bit era when I was on a console instead, but by that time there were fancy things like VHS tapes with footage of games and demo kiosks and stuff.

But all through the 8 bit era over here there weren't ads for games anywhere. Not on TV, not anywhere else. Today we'd say magazines were about discoverability. Without them you were limited to whatever was on the cover or the back of the box. It was a crapshoot. At least in reviews you got some screenshots and a description, distorted as it could be.

And it's not like I was immune to that, either. I had my nose glued to the computer shop every other day staring at Barbarian or Space Ace, which barely count as games by modern standards. I don't think I ever thought to question whether playing them was any good. That barely felt like the point.

That is also all tinged by it being a formative period and growing up and so forth, so most of us are unreliable narrators, I suppose.