this post was submitted on 20 Feb 2025
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Many of us, have read GM-sections in RPG, RPG blogs, forum discussions, and sometimes books about the storytelling art.

All of these contains tons of interesting tips/techniques (and some will contradict each other, you don't GM a gritty mega-dungeon and high-school drama game the same way), so I am curious which ones are your favourite and how do you use them in your game

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[–] HipsterTenZero@dormi.zone 7 points 2 days ago (8 children)

The players won't care about how pretty you make your maps. Make them functional and ugly, and you'll save up so much time for other prep.

[–] rosswinn@ttrpg.network 1 points 1 day ago

• I refer to this as the 'Video Game Rule'. In the last thirty years the visual aspects of the hobby have become more important because we’re think we are ‘competing’ with video games. Once we realize we are making a different kind of experience it allows the story (that is the narrative elements) to outshine the graphics, if you will.-

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