sirblastalot

joined 2 years ago
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rpg
[–] sirblastalot@ttrpg.network 2 points 1 week ago

I'm not confident I'm remembering correctly, but didn't she have a line to the effect of "They can courtmarshall me if we make back"

[–] sirblastalot@ttrpg.network 2 points 1 week ago

Not a very high quality article. Makes constant reference to "faction and domain play" without adequately defining the terms for someone that didn't grow up with them. (Presumably, the target of the article.) And a lot of typos.

[–] sirblastalot@ttrpg.network 18 points 1 month ago (2 children)

Addl wisdom: some people make jokes when they're uncomfortable, as a defense mechanism. If you have a player or players constantly trying to lighten the mood, consider that the atmosphere you're trying to create may not be a good fit for your party, and/or parts of your party may not be a good fit for your game.

[–] sirblastalot@ttrpg.network 10 points 1 month ago (1 children)

I understand, but also, please don't. As bad as it is right now, the world is still a better place with you in it. Call or text 988 if you're feeling suicidal, there are people there ready to listen and help.

[–] sirblastalot@ttrpg.network 4 points 1 month ago

One slab of dry ice is a couple pounds, I could easily see a bathtub full of it being a problem. Also, co2 is heavier than air, cats are smaller than humans, and they live closer to the ground, so I think ...m... made the right call.

[–] sirblastalot@ttrpg.network 4 points 1 month ago

This kind of thing can be fun. It can also be just as or more fun to sit around with nothing more than some scrap paper and an idea. Especially no shade on people that don't have unlimited budgets to spend on setups like this.

[–] sirblastalot@ttrpg.network 7 points 1 month ago

My headcanon is that it's entirely perception. Kind of like how plating the same food in a pretty way can affect how you rate it's taste. The replicated food can be identical down to the molecule, but the knowledge that Sisko's Dad handmade your dinner makes you think it's tastier.

[–] sirblastalot@ttrpg.network 1 points 1 month ago (1 children)

May I direct you to the first two words of your post?

[–] sirblastalot@ttrpg.network 3 points 1 month ago

Fun fact, any game dev's financial data can be stolen if you're capable of answering my riddles three

[–] sirblastalot@ttrpg.network 3 points 2 months ago (2 children)

I think TOS had as many mobster episodes as it did cowboy episodes.

[–] sirblastalot@ttrpg.network 15 points 2 months ago

I would really like to commission that one artist that does the WWI kobolds to do a piece with 3 kobolds running a vintage SMG as if it were a crew served weapon. (But sadly they won't return my emails)

 

You see something similar in the entranceway to public bathrooms that don't have doors, where it kind of zig-zags for privacy. I'm trying to figure out what this kind of architectural feature is called. Thanks!

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submitted 5 months ago* (last edited 5 months ago) by sirblastalot@ttrpg.network to c/rpg@ttrpg.network
 

I recently started a new campaign. Two players (one who has played in my games before and their SO, who has been begging me for a spot for years) unexpectedly dropped out, moments before our first session. Their reason was somewhat baffling; they said they didn't want to spend "all day" on this, despite the game only going from noon to 3PM. They seemed to think this was a totally unreasonable expectation on my part, despite them previously having stated they were available during that time. This puzzled me.

I've been musing on this, and the strange paradox of people that say they want to play D&D but don't actually want to play D&D, and I've had an epiphany.

A lot of people blame Critical Role or other popular D&D shows for giving prospective players misplaced perceptions, often related to things like your DM's voice acting ability or prop budget, but I don't think that's what's going on here. My realization is that, encoded in the medium of podcasts and play videos, is another expectation: New players unconsciously expect to receive D&D the way they receive D&D shows: on-demand, at their house, able to be paused and restarted at their whim, and possibly on a second-screen while they focus on something else!

I don't know as this suggests anything we as DMs could do differently to set expectations, but it did go a long ways to helping me understand my friends, and I thought it might help someone here to share.

 

I've got an unholy-water fountain, a human chessboard, and an evil hedge maze. I need 1 more thing to put in the last corner of the square courtyard/garden thing. Any suggestions?

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