this post was submitted on 20 Feb 2025
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Many mechanics have absolutely no depth to them. For example the apartments - no customization, not even a dialog line or animation from the clerk when you buy them.
They did put quite a bit of work into shards etc., but I'm not interested in those. I want the world to feel alive, like they promised, and it doesn't.
And this argument is petty. What if they have added the choice to buy your furniture and redecorate it, would that make the game perfect for you?
I play this game and think fuck someone put so much attention to details it is almost unreal. Because you can't deny there are a lot of details and someone there were thinking how to do certain things and creating such a game I can imagine is extremely challenging and time consuming.
Oh and by the way, can you point me to a single action rpg game that allows you to redecorate your place? You know you are able to buy different places and they all look different and unique.
It's not petty to expect depth when depth is promised, but even shallow depth would have been enough. I'd have been happy with a voiceline by the clerk who sold me the apartment. I'd have expected an animation, but a voiceline would already make it feel alive. But there's not even that! You press the button and own the new apartment, and that's it.
That's not "alive", that's deader than the average game from 2005.
Fallout 4? Fallout 76? Starfield?
You might notice I didn't say "Cyberpunk 2077 is shit because I can't redecorate my apartment", but it's ridiculous to act like NO GAME EVER has allowed you to do that. Bethesda games have allowed you to do that, even though they are shit.
Are you trying to tell me that Starfield feels more alive than Cyberpunk? Because that game is the epitome of shallow and hollow game.
Fallout 4 was feeling very grindy and I didn't like this aspect, yes, you can build stuff, but this grind was wearing me down. Isn't also Fallout 76 riddled with micro transactions? For me that's pretty scummy and I would rather avoid such games. You can hate Cyberpunk as much as you want, but they are still releasing meaningful updates to this game and it also has zero micro transactions.
No, I'm not trying to tell you that. I thought I was pretty explicit?
You keep taking small parts of what I'm saying, and misconstrue them to be completely different arguments. Why don't you just listen to my actual words?
Your problem with Cyberpunk is that's not interactive enough for your taste, and then you gave me 3 examples of games, that in my opinion are worse in that regard compared to Cyberpunk.
I am still waiting for you to give me an example of a perfect game for you in that regard.
You didn't ask for games that feel more alive than Cyberpunk, you asked for games that allow you to redecorate your apartment. You trying to re-interpret those as "so you're claiming they feel more alive than Cyberpunk, huh?" is bad faith, bordering on trolling.
And please, stop acting like a voice line is too much to ask. That's ridiculous. I don't need to show you a "perfect game" to have a valid claim that some parts of Cyberpunk feel dead.
And your whole argument against Cyberpunk is based on a single annoyance. And I am asking you to point to me at least 5 open world games that in your eyes are perfect. You see, you can't do that, because it is extremely difficult to build them. So instead of concentrating on the little things, see if the gameplay and the story will click with you. I am not claiming that CP is perfect but tell me what's perfect and devoid of any flaws?
No, it's not. I only brought up a single annoyance because it's the most glaring example. You could have asked me for more arguments, but you didn't.
But based on how you approach discussions, I have no interest in talking to you any further. Good day.
Because you already lost that argument. Farewell.