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I’m not saying color grading is a bad thing, but I personally prefer natural lighting in games over “cinematic” filters.

See more examples: https://imgur.com/a/z6zyTo4

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[-] PotjiePig@beehaw.org 8 points 1 year ago* (last edited 1 year ago)

The first one looks natural to me. The second grade looks like a 1st year film school grade where they think the full range has to be used at all times. In a soft well lit room the contrast would never be that high.

The intention was clearly to make it look like a warm interior, adding all those grungy green tones make it look like she's standing by a window. I dunno the context of the room, but number 1 looks way better to me..

Edit: Final thought - crushing blacks like that, from a game perspective means you may miss details that may have been meant to be seen. But power to you! Options are always better.

[-] skankhunt42@feddit.de 1 points 1 year ago

Eyesight is wild, personally the second one looks more realistic to me.

But you are right, options are always better

this post was submitted on 17 Aug 2023
51 points (80.0% liked)

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