this post was submitted on 17 Aug 2023
553 points (95.7% liked)
Technology
59329 readers
5008 users here now
This is a most excellent place for technology news and articles.
Our Rules
- Follow the lemmy.world rules.
- Only tech related content.
- Be excellent to each another!
- Mod approved content bots can post up to 10 articles per day.
- Threads asking for personal tech support may be deleted.
- Politics threads may be removed.
- No memes allowed as posts, OK to post as comments.
- Only approved bots from the list below, to ask if your bot can be added please contact us.
- Check for duplicates before posting, duplicates may be removed
Approved Bots
founded 1 year ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
There's no point in using NFT for that.
What assets are games going to allow you to import? Just anything?
Or only from authorized issuers (like the original game dev and authorized artists)? If so then you have no real place for NFT, you already have Steam marketplace and equivalent where the game dev sets up or integrates with an online marketplace.
Want transparency in the marketplace? Use transparency logs, not blockchains.
If you're allowing literally any NFT then this is no different from allowing people to import arbitrary assets, with the sole difference that some have a digital receipt attached.
Blockchains are really only useful for certain coordination problems among mutually untrusting parties who can't find a common trusted 3rd party. For most game devs that trusted 3rd party is Steam marketplace. It's really only if you want to share assets in both directions between specific games from specific other developers AND want to make them exclusive / player owned AND don't trust marketplaces like Steam, that it MIGHT be relevant to investigate if a blockchain solution fits.