this post was submitted on 17 Aug 2023
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Widely believed? First I've ever heard of it. Do people not short rest or just run through all their resources in the first two rounds of combat?
Yes, the modern style of play is 1-3 encounters per day with 0-1 short rests. No more dungeons, go nova on every encounter
Yeah, that's why I've started liking the idea of long rests are a week of rest, with short rests being a single night.
Really makes the resources a lot more precious if you're not getting them back during the same session. So many times of players being like, "whelp, I just burnt five spells, let's long rest"
What I should be doing is if you're long resting in the dungeon is having monsters show up, but I can literally see my players eyes glaze over when it's a random encounter like that.
I feel like that's going to do weird things to your story pacing, and possibly put your players in an unwind position.
Like maybe they're idiots or unlucky and use a lot of resources, and need a rest. Does the plot allow a full week of the bad guys/natural disaster/whatever to do ita thing unimpeded?
The solution remains kill the adventuring day. It's not how most players actually want to play the game.