[-] jjjalljs@ttrpg.network 1 points 9 minutes ago

Fingers crossed for total conversions. Give me some non-5e rule systems. (Unlikely, I know. Double unlikely to get anything other than maybe Pathfinder, but I can hope)

[-] jjjalljs@ttrpg.network 2 points 2 hours ago

This is very often a thing people believe! Especially if the other system they're looking at is like Pathfinder (similarly complex) or some close D&D relatives that have a different set of arbitrary numbers. Like, in this game a 15 strength is +3! We have 50 feats with similar names but different behaviors! They might not even realize that not every game has six stats, or long lists of "feats", or anything even like "feats". And a lot of games (most of them?) don't have weird tables and mappings.

Like if you're playing Fate Core, and you want to burgle, you just your burgle score. One number.

But I think a lot of the time when people present that kind of resistance, it's coming from an emotional place. Telling them facts isn't going to do much. They might feel embarrassed about not being good at the new game. They might feel bad about spending $80 on the D&D books and unusual dice when the new game has a free book and just uses d6. That kind of stuff. Unfortunately, most people aren't really introspective enough to surface those feelings quickly and accurately. (I include myself in "most people" there, sadly.)

I had a guy in an old group that once with full sincerity said "The best thing about D&D is we can just try out different house rules, and if we don't like them we can change something out." Like, my guy, that's not a unique property of D&D. If anything, D&D is harder to homebrew because it has oddly specific rules and assumptions.

[-] jjjalljs@ttrpg.network -2 points 5 hours ago

I don't think I understand. You want me to roll the dice with my life going around their car, so they can have an easier time getting coffee?

[-] jjjalljs@ttrpg.network 5 points 6 hours ago

I sincerely think that someone parked in the bike lane (or fire lane or other places you're not supposed to park for safety) should forfeit the protection of law. While your car is there, anyone inconvenienced by it should be allowed to just do whatever.

People are like "well I was just there for a minute!" and I'm like it takes less than a minute for a cyclist to swerve around the ill-placed car, get hit by some other car, and die, so that doesn't seem convincing.

I just don't care that you need your car to be there for personal convenience. Deal with it instead of making it everyone else's problem.

[-] jjjalljs@ttrpg.network 4 points 8 hours ago

I haven't played Pathfinder 2e but my understanding is it had a lot more choices at the turn level and character build level. that's good if you want that, but I think for a lot of people the shallowness of 5e is a plus. There are other games that would also be a good fit if you're not looking for deep tactics or builds, though.

[-] jjjalljs@ttrpg.network 10 points 10 hours ago

Some people never really learned DND either, but kind of get carried along by the group. I feel like you could switch out systems on those people and they wouldn't do any worse.

But I get it. Some people are more casual. Some people have executive dysfunction. My current strategy is to find people who want to play what I want to play, and it's working okay. Still makes me a little sad that DND is so mega popular, but okay.

[-] jjjalljs@ttrpg.network 16 points 11 hours ago

I think it's an error to treat "I play DND" the same as "I play RPGs". It's like "I play baseball" vs "I play sports".

There are too many reasons to succinctly list why people might be sticking to DND.

In my experience, you'll have better luck finding players who want to play something else rather than trying to convert DND players.

[-] jjjalljs@ttrpg.network 9 points 11 hours ago

Well, I wasn't having much fun with DND.

There are degrees of fun.

[-] jjjalljs@ttrpg.network 3 points 12 hours ago

I think ancient Egypt had stuff like billboards, but the more modern sense is from the 1800s I think.

[-] jjjalljs@ttrpg.network 20 points 21 hours ago

Targeted advertising should be illegal. Contextual ads (eg: this is a fan site for cars, we advertise cars) are probably fine. That's how billboards have worked since like the dawn of civilization.

[-] jjjalljs@ttrpg.network 3 points 1 day ago

But those bots don't have any intersection with my network, so their trust score is low.

If they do connect via one of my idiot friends, that friend loses credit, too, and the system can trust his connections less.

The trust level is from my perspective, not global.

[-] jjjalljs@ttrpg.network 9 points 1 day ago

A lot of my games sort of take place in the same universe, even when they're different systems or settings.

Like an old DND campaign had the players visit a wizard university, where they met many NPCs. One of them was Reg. He's kind of a chill party dude. Loves playing wizard pong (it's like ping pong, but with mage hands)

My current game is a 2050s corporate dystopia using Fate. Heavy inspiration from World of Darkness and Shadowrun.

And Reg is here. He fully believes he used to go to wizard school, but something happened and now he's here. He's pretty chill about it, though. Last game, a werewolf was going berserk and Reg was like "Dude. Fucking metal." The werewolf gave him a knock-on-your-ass high five and Reg lived.

7

I tried it a bit with my reaper in pve and it seemed okay, but I wasn't doing anything challenging that really put it to the test. I haven't tried the others classes yet.

59

Like I saw one that was titled "I wonder why rule" and had a picture about overpaid CEOs or something.

Why "rule"? What's the origin of this format?

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jjjalljs

joined 1 year ago