this post was submitted on 20 Aug 2023
97 points (92.2% liked)

Games

32518 readers
1342 users here now

Welcome to the largest gaming community on Lemmy! Discussion for all kinds of games. Video games, tabletop games, card games etc.

Weekly Threads:

What Are You Playing?

The Weekly Discussion Topic

Rules:

  1. Submissions have to be related to games

  2. No bigotry or harassment, be civil

  3. No excessive self-promotion

  4. Stay on-topic; no memes, funny videos, giveaways, reposts, or low-effort posts

  5. Mark Spoilers and NSFW

  6. No linking to piracy

More information about the community rules can be found here.

founded 1 year ago
MODERATORS
 

Imo, Compared with Storm Gate, ZeroSpace look more geared towards SC2 fans compared to SG that is more WC3 with trees that serve as removable obstacles.

you are viewing a single comment's thread
view the rest of the comments
[–] sirdorius@programming.dev 22 points 1 year ago (2 children)

It's a competitive game. You have to be able to recognize features as fast as possible and a vibrant color scheme can help with that. And I just like seeing things without turning max brightness and going in the basement. There is no need to set some mood here with a dark gothic color palette

[–] Sektor@lemmy.world 1 points 1 year ago (1 children)
[–] sirdorius@programming.dev 2 points 1 year ago

Haha, good joke.

[–] Edgelord_Of_Tomorrow@lemmy.world -1 points 1 year ago (1 children)

Surely part of being competitive is being able to quickly recognise features regardless of being spoon fed?

[–] TrashLurker@lemmy.world 2 points 1 year ago (1 children)

In a competitive RTS game where there can be multitude of different units in the hundreds you need to be able to tell the difference between. Else its just a messy blob that you attack move into and theres no skill or strategy, just a spray and pray. Visual clarity is extremely important otherwise the game feels bad to play and the competitive scene will die instantly cause no spectator can understand whats going on.

[–] sirdorius@programming.dev 1 points 1 year ago

Exactly. Visual clarity is not just for the players, which can get used to anything after thousands of hours of play, but for spectators as well which will not have the same dedication.