this post was submitted on 11 Apr 2025
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I see both points. You're totally right that for a company, it's just the result that matters. However, to Bradley's, since he's specifically talking about art direction, the journey is important in so much as getting a passable result. I've only dabbled with 2D and 3D art, but converting to 3D requires an understanding of the geometries of things and how they look from different angles. Some things look cool from one angle and really bad from another. Doing the real work allows you to figure that out and abandon a design before too much work is put in or modify it so it works better.
When it comes to software, though, I'm kinda on the fence. I like to use AI for small bits of code and knocking out boilerplate so that I can focus on making the "real" part of the code good. I hope the real, creative, and hard parts of a project aren't being LLM'd away, but I wouldn't be surprised if that's a mandate from some MBA.