this post was submitted on 11 Apr 2025
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A lot. It's a drastic improvement in exploration speed and ease .
I was having a good time before, but the game certainly became a lot more fun after I got them.
I don't think you can rush too much since there's exploration requirements in some of the story missions, and one of the "tests" to get the skell requires you to have a good amount of FrontierNav spots (you need to get it up to 15k credits per return).
But if you're close to Chapter 6 I'd say yes, rush a bit and get your mech now, it's worth it.
How the skell acquisition works, minor spoilers.
Once you finish Chapter 6 you'll get a notice from Vandham that the Skell license test is available. It's a set of 8 quests, one for each Blade division and most of them are fairly simple and quick, similar to the Basic/Blue missions - kill X enemies, find X of a specific item and so on. The most annoying one may be the "15k credits from FrontierNav in one return" if you haven't been exploring a lot.
Once you complete them all you get your first Skell for free and others get unlocked in the store, but they are quite pricy (200-500k just for the basic Skell, not counting additional weapons you may want to purchase) and need Level 30 for a character to use, so it may take a while before you get more, but just having one of them opens up exploration a lot.
You can also get a second free Skell from the “New Skell on the Block” Affinity quest which should open once you get the license.
I am still at chapter 3. Well, I finished chapter 3 story quest, but haven't started the next one, so not sure if it's chapter 3 or 4. Just doing the affinity missions right now. Guess I'll just take it slow.