Do you have any example for this? Because in my experience, games on Steam cost literally the same amount as everywhere else and sometimes are even a bit cheaper than that.
That's part of the problem. If they charged the same to developers as Epic, I wouldn't be so critical.
For games primarily sold through Steam, Steam is often the most expensive part of the game. Is it okay that Steam's take is higher than that of all the actual developers combined?
Have you ever played a game that was actually worth playing and thought that the fucking storefront and game launcher were worth 30% of the game?
Have you played a bunch of half-baked PC ports that could've used a bit more money on finishing the game?
Developers decide to launch as-is partpy because they know Steam will be taking a massive cut and there will be no ROI for fixing the game.
Do you have any example for this? Because in my experience, games on Steam cost literally the same amount as everywhere else and sometimes are even a bit cheaper than that.
That's part of the problem. If they charged the same to developers as Epic, I wouldn't be so critical.
For games primarily sold through Steam, Steam is often the most expensive part of the game. Is it okay that Steam's take is higher than that of all the actual developers combined?
Have you ever played a game that was actually worth playing and thought that the fucking storefront and game launcher were worth 30% of the game?
Have you played a bunch of half-baked PC ports that could've used a bit more money on finishing the game?
Developers decide to launch as-is partpy because they know Steam will be taking a massive cut and there will be no ROI for fixing the game.