this post was submitted on 25 Apr 2025
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Of course nothing should be inflexible, but I'm just saying there's no reason for every campaign to be derailed completely. If your players are actively going against the scenario something's gone wrong. And yeah, if you give them the opportunity to do something, be prepared for it to happen and roll with the consequences.
Unless you play low level John Does every time, characters should know stuff about the world they've lived in their whole lives. And if none of that ties into the scenario are you playing a campaign or in a sandbox?
Congratulations. Having high level characters and well rounded players does make everything smoother. If you've had those, I envy you. But not much.
I've managed a couple of games but I always made my plots to willfully accomodate chaos. I like to reward stupidity and recklessness. After a couple of disastrous events, the table tends to settle down and the mood tends to loosen up.
I'm fairly comfortable saying we have different approaches to playing and play directing. Which is good.