this post was submitted on 25 Apr 2025
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It feels really good.
It's kind of crazy how well this 20 year old game is designed. Each NPC has a life. Each house is a real house, and not just a closed box for background setting.
The gameplay feels so good that it's a bit startling when things are buggy, or just not as modern. Like when you have a fetch quest, but you already have the item: there's no option to say: here it is! You have to literally walk away to trigger something in the quest engine, and then come back to deliver the item.
Also, the way enemies are not at all aware of each other stands out: 2 bandits standing next to each other. I snipe one of them, and the other doesn't even react. Must have been the wind...
But overall I'm loving it.
WHO'S THERE!?
Come out of the shadows, you creep!
Where did you go!?
Hmm... Must've been the wind...
Proceeds to calmly walk back to idle with an arrow stuck through the face.
Agreed, I'm also surprised how much more alive the NPCs feel. They start conversations with each other and have their own lifes. It's feels much more dynamic than Skyrim's dumbed down version of the same system.