this post was submitted on 29 Apr 2025
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Last few years I’ve been excitedly waiting for sequels from several small-to-medium sized studios that made highly acclaimed original games—I’m talking about Cities: Skylines, Kerbal Space Program, Planet Coaster, Frostpunk, etc.—yet each sequel was very poorly received to the point I wasn’t willing to risk my money buying it. Why do you think this happens when these developers already had a winning formula?

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[–] lockhart@lemmy.ml 26 points 1 day ago (1 children)

C:S2 is likely too ambitious. Doing too many new things at once instead of incremental change.

And C:S1's bar to clear was SimCity 2013. C:S2's bar to clear was C:S1 with several years worth of content updates

[–] FireRetardant@lemmy.world 9 points 1 day ago

I never played cs1 on release, only played after it was nearly 10 years old, but my understanding is it vastly improved over updates and dlc (which unfortunately did cost more but did at least add meaningful changes for the most part).

Im curious to see where CS2 stands in 3-5 years when mods have really taken off and the devs had made most of their major tweaks.