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Why is this not checkmate?
(lemmy.world)
Holy hell
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Only once you convince it it's actually a ghost and it can go wherever it wants but then you risk a haunting.
Can confirm: I'm haunted by a guy on a horse
Don't be silly, basically you can get off the horsey and go around the obstacle, but the this doesn't work for eg a pawn cause what are you going to do, split in two?
While is this technically possible, it takes too much time (about 2-3 turns depending on the size and fitness of the horsey).
That's what they don't tell you. "Horseys can jump, the Germans call them The Jumper." Yes, but at what cost?