this post was submitted on 07 May 2025
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Sounds like pretty reasonable.
Actually I am surprised that there is (still) game not turning enemy unconscious upon "critical hit" or "high damage", it's both a way to make combat more dangerous and have a safety breaker to not kill a PC
Traveller does this in a sense. You don't have hit points in the traditional sense, but rather when you take damage, you apply it against one of your 3 physical attributes which are rolled on 2d6 at character generation. So every character effectively has 6d6 hit points. Your attributes are temporarily reduced while you are damaged, so getting hurt is bad! If you fully lose two of your physical attributes, you are unconscious. Three, you are dead.
A bog standard rifle does 3d6 damage, by the way. It's a sci-fi setting, so maybe it's better to mention that a laser rifle does 5d6 - 3 damage. So combat is fairly intense too!