this post was submitted on 10 May 2025
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[–] goodeye8@fedia.io 13 points 4 hours ago

Except the production costs have also gone down. The development itself is easier thanks to better tooling and developers no longer require putting out physical media (which used to be a pretty significant part of cost).

And there's no excuse for $80 when Clair Obscur released at $50 and is one of the best games released this year. I seriously doubt BL4 will be $30 more impressive than Clair Obscur. How about studio heads do their job and streamline their production process to make better products for lower costs instead of offloading their bloat onto the customers.