this post was submitted on 13 May 2025
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I couldn't come close to beating the first optional hand holding battle ( literally against a little girl) on standard. I can't imagine how they beat the game without dodging and I can't imagine it was fun.
One of the videos I watched said a good way to get better is to practice timing your dodges on enemies first (since the window is more forgiving), then once you start hitting those 'perfect' dodges you can swap over to using the parry mechanic. I've managed to get a little better at it since doing that. Admittedly though, some enemies can still be pretty difficult (that trumpet/horn enemy is a fucking asshole...)
Dude absolutely. I accidently got cornered by it so I couldn't progress till I beat trumpet dude due to how it would reload (assuming i'm thinking of the same guy). I probably fought that bastard 15 times before I beat it. I'll say I REALLY like the game. It's absolutely beautiful and i'm loving the slow release of the lore. Even the battles (that can be really frustrating) are great because you can get absolutely wrecked 10 times, but then get the timings down and absolutely dominate the bastard. It's really simple, but also real rewarding, I find.
I got stuck too, for a few rounds at least. I learned you can run past him and there's a grapple point just past. Nice work finally beating him though!
I meant to mention earlier too, if anyone doesn't know, there's also an audio cue as well for the dodge/parry timings.
Skill issue
Probably, though also arguably dodging skill didn't matter, because the comparison case was not dodging at all. It was my first time playing, but I can't imagine scaling up the experience from there to some of the bosses I've fought since, all without dodge/parry.
Anyone else hate this lazy response to anything gaming related?