this post was submitted on 21 May 2025
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To be fair, I've read that Sandfall also outsourced a lot of work for Expedition 33, which is how they've kept the team small.
I see no issues with outsourcing if done right: not every small developer needs to have a motion capture crew, etc.
If there are companies out there that can provide that for you at a reasonable cost, then you just need to focus on the core gameplay and the artistic aspects of your game.
This way you don't bloat your headcount with hundreds of people that you'll have to sack after the project is done, seems like a win for everybody.
If I am going to be completely honest, part of their outsourcing is why I waited until a few days ago to start the game.
Not because I knew, but because the initial screenshots and clips showed a very generic unreal engine level of graphics. With chromatic abberation everywhere, the exact same hair you see in every recent UE game, the same facial style that makes it easier to match mouth movements, and so on. Once I heard it actually had a good story I ended up putting in about ten hours in a day after I started. But they did suffer from outsourcing parts of the game.