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submitted 1 year ago* (last edited 1 year ago) by slimerancher@lemmy.world to c/nintendo@lemmy.world

Switch (docked mode) – 1080p / 30 frames per second target

Switch (handheld mode) – 720p / 30 frames per second target

As for MGS1:

“arrives virtually unchanged, as this is an emulated version of the 1998 game, lacking widescreen display or up-ressing, which may come as a disappointment for players hoping to play MGS1 on their 4K TVs”.

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[-] WarmSoda@lemm.ee 8 points 1 year ago

Yeah, I don't think any of them were widescreen until 4.
I'm all for remasters if companies want to make money between longer dev cycles, but I feel like not adding simple QoL things like widescreen and up-ressing takes this out of remaster territory and squarely into just a port.

[-] OmegaMouse@feddit.uk 5 points 1 year ago

MGS2 and 3 are running at 1080p, which is widescreen right? I think they're just ports of the Xbox 360 remasters, which gave the originals widescreen support.

[-] WarmSoda@lemm.ee 2 points 1 year ago

I'm down with that then.

[-] rich@feddit.uk 1 points 1 year ago

Just saying, 1080p doesn't necessarily indicate whether it's wide-screen or not. 1080p refers to the vertical resolution - the horizontal resolution of the title could be the full 1920px or it could be a 4:3 image bordered by black bars. Still 1080p.

this post was submitted on 23 Aug 2023
26 points (88.2% liked)

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