this post was submitted on 24 May 2025
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It was never about fun. It's about experiencing the game.
When I read a book, the goal is to have whatever experience the book is going to give me, and leave my own life behind for a while.
Getting lost in a AAA fantasy world with super-high-fidelity graphics is an amazing experience.
Journey the game had extremely great graphics that are also good style and made you get lost in the fantasy and experience.
The character still did not have things like visible strands of individual hair. Realistic does not automatically make it good. It just makes it expensive.
Also, it is more expensive on the GPU than it is in terms of creator time.
A creator with experience in making realistic hair using currently available tools, won't take significantly more time as compared to one with experience in some other art style, making the thing in that art style.
Unless, you manage to get that to run well on a lower powered GPU, in which case, 🚀
Absolutely not, of course it is about having fun.
Are you going to just experience something that makes you feel miserable? Not an unfun moment for catharsis later, but an entire make-you-feel-awful experience?
Getting lost in a fantasy world is about having fun.
It's like you've never played a survival horror game...
Horror games exist though. There's all sorts of indie horror games that pretty much only exist to tell a very bleak and depressing story and then it's over.
They're not for everyone, and maybe not even you, but I would say that experiencing those might be enjoyable but not fun.
That’s a good point. They’re tools that help us feel a variety of things.
Games and books are easier to think of as being “fun” in many cases. Listening to music isn’t “fun” in the same sense, but it allows us to feel all kinds of stuff. Makes sense that games and books can be thought of outside the fun paradigm too.
It's fun to think of yourself, having had those feelings while playing said game/ reading said book.