this post was submitted on 23 Aug 2023
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Guild Wars 2

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So, we all have been playing for a day and are therefore perfectly competent in the matter. What's everyone's opinion so far?

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[–] TowardsTheFuture@lemmy.zip 2 points 1 year ago

Overall, people love to be fucking negative. I ignore them. It’s not perfect, but I think it’s definitely much better than EoD overall from what I’ve played.

The dailies themselves aren’t bad. Some is like get 1000 PvP xp or whatever aka lose two games or win one.

Jumping puzzle trains still exist from weeklies (dark reverie in Caledonian forest this week, and obsidian sanctum in WvW.)

Relics seem at least to offer an idea of some different gameplay for some, some interesting wvw/PvP stuff, and at worst it’s “you use the one that works for you and ignore it.” But that’s how runes already were anyways. So I mean being able to change my Holo rotation to keep up fireworks vs just playing with thief and ignoring it is at least a choice I can make that is more interesting than “you use scholar.”

Overall, from what I’ve played it’s fun, rewards aren’t ass, story/general idea is cool. First map is beautiful. Skyscale combat and gliding skills from bloodstone fen coming back is cool.

Dailies are a +/- some good things some bad but overall for me, it’ll personally get me to actually play, and do different things other than just cap a shrine, buy shit in WvW, and throw something in the toilet. So it’s a plus. I do wish we at least got 6 instead of exactly 4 objectives for the dailies. So that’s a minus. Weekly is 6/8 so that’s good, and those seem to actually offer some variance in activities (ton of people escorting dolyaks due to weekly means more skirmishes which is cool for example.) so a plus. UI could use work so a minus.