this post was submitted on 26 May 2025
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[–] ThirdConsul@lemmy.ml 16 points 1 week ago (4 children)

Pathfinder 2.0 sidestepped this issue by having class-specific feats instead of subclasses. Just pick which features you want dude, no need to be silly about it. And you get a new choice of class specific feats often.

[–] Archpawn@lemmy.world 4 points 1 week ago (1 children)

Mutants and Masterminds (and I think GURPS) sidesteps it entirely by having point buy with all the abilities and stats. You don't even have classes.

[–] sirblastalot@ttrpg.network 1 points 6 days ago

Sometimes restrictions breed creativity, though.

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