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submitted 1 year ago by heimy@lemm.ee to c/games@lemmy.world
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[-] darkpanda@lemmy.ca 1 points 1 year ago

DS and 3DS are obviously the exception., but those were special cases being completely portable and the screens were situated right atop one another.

[-] Strafer@artemis.camp 2 points 1 year ago

Having the screens atop of each over helped along with the fact that most DS/3DS games didn’t require you to pay attention to both screens at the same time (e.g. some games used screen 1 for gameplay and 2 for a map/inventories etc)

[-] EvilBit@lemmy.world 1 points 1 year ago

Exactly. And arguably, a big part of what they provided was actually the touchscreen support and a 3D-capable handheld with “Nintendo” on it. Not that many games used the second screen in a way that was truly fundamental and necessary.

this post was submitted on 23 Aug 2023
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