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submitted 1 year ago by heimy@lemm.ee to c/games@lemmy.world
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[-] TesterJ@lemmy.world 19 points 1 year ago

Didn't the Wii-U mostly fail because most people didn't know what it was? The marketing and name were terrible and plenty of people thought it was just a Wii add-on or something.

The console itself was actually pretty cool, playing Wind Waker on it was great.

[-] EvilBit@lemmy.world 4 points 1 year ago* (last edited 1 year ago)

The Wii U was built around a fundamentally flawed premise that more screens = better experience. People can only pay attention to one screen at a time, and giving just one player at the console a personal additive screen in their hands doesn’t provide much meaningful benefit. The most widely appreciated feature of the system was simply the ability to play elsewhere in your home instead of in front of the TV, which is why they leaned hard into that portability with the Switch.

Edit: that said, the name and marketing were absolute disasters too.

[-] darkpanda@lemmy.ca 1 points 1 year ago

DS and 3DS are obviously the exception., but those were special cases being completely portable and the screens were situated right atop one another.

[-] Strafer@artemis.camp 2 points 1 year ago

Having the screens atop of each over helped along with the fact that most DS/3DS games didn’t require you to pay attention to both screens at the same time (e.g. some games used screen 1 for gameplay and 2 for a map/inventories etc)

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this post was submitted on 23 Aug 2023
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