this post was submitted on 08 Jun 2025
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From both a technical perspective and if the maintainers of these anti-cheat will consider porting or re-writing kernel level anti-cheat to work on linux, is it possible? Do you think that the maintainers of kernel level anti-cheat will be adamant in not doing it, or that the kernel even supports it or will support it. I think that if it ever happens, there will be a influx of people moving to linux, or abandoning their duelboots, and that alot of people will hate that such a thing is available on linux.

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[–] MachineFab812@discuss.tchncs.de 35 points 19 hours ago (3 children)

I think its less a question of the technical feasibility, and more of an issue that we, as users, don't want more closed-source blobs in our kernels. Meanwhile, the publishers insist that they can't open-source their anti-cheat code; Their idea being that if we know what's in it, it will be easier to bypass.

Basically, one distro or a few(at most) may get anti-cheat integrated one day(like, say, SteamOS), but it will likely never be in your standard Linux kernal.

They could go the rought of kernel modules, I would think, but for whatever reason, we're still having this conversation.

[–] phantomwise@lemmy.ml 1 points 3 hours ago

Shite is still shite, even if it's open source shite.

[–] unprovenbreeze@lemmy.dbzer0.com 6 points 15 hours ago* (last edited 15 hours ago)

Basically, one distro or a few(at most) may get anti-cheat integrated one day(like, say, SteamOS), but it will likely never be in your standard Linux kernal.

Valve also has server side anticheat in his games (Counter Strike or Deadlock). They are also against it.

Kernel-level anticheats can be bypassed anyways, but they are the easy solution for the corps that want to sell their multiplayer game.

[–] nanook@friendica.eskimo.com 1 points 15 hours ago

@MachineFab812 @SpiderUnderUrBed even if you have steamOS, what keeps you from downloading kernels from kernel.org and building?