this post was submitted on 24 Aug 2023
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Piracy: ꜱᴀɪʟ ᴛʜᴇ ʜɪɢʜ ꜱᴇᴀꜱ
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Personally, I think that the Denuvo protection on Switch games would probably be a simpler system than the full-fat PC DRM. It would probably be too intense for the Switch's meagre processing power, and customers are definitely going to be annoyed when their game takes a minute or two to load up.
At this moment, the only current-gen console to be jailbroken is the Nintendo Switch. There's no need for external DRM on the PS5 and Xbox because publishers can trust that users will only be able to play legit copies of games. Switch games, on the other hand, don't have that guarantee, because dumping games on a jailbroken switch is very easy to do. Hence why Irdeto is planning to offer DRM for the Switch only.
Interestingly, this isn't the first time that third-party DRM was used on a Nintendo console. Some DS and Wii games were protected by an anti-piracy system called MetaFortress, which aimed to protect against flashcarts and pirated copies. Here's a video from the Dolphin emulator team about its use in the all-time classic, "The Smurfs: Dance Party"
Their goal is to prevent emulation. I don't know how effective it would be at stopping on-console piracy.
but can't emulation emulate the denuvo?
Denuvo phones home constantly. Unless denuvo is removed from the game, the game won't be playable unless it was legitimately purchased and can be verified on denuvo's servers.
Furthermore denuvo encrypts the game files and the denuvo files and scrambles them all together, like mixing two jars of sand from different beaches, but the denuvo sand pieces know where everything is, so the game and copy protections still work.
So it's hard to remove.
Best explanation ive ever read. thanks
I wonder if an emulator that breaks DRM could be considered illegal. I would imagine that emu teams would tread carefully around this sort of thing to avoid litigation.
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