this post was submitted on 14 Jun 2025
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[–] Zagorath@aussie.zone 30 points 2 days ago (1 children)

No, they have nothing to do with the style of play. They have to do with group dynamics, which is an entirely separate thing.

I actually haven't ever used them myself. I've only played with people I already know or people that those people are vouching for, and I do a solid session zero to establish campaign content and tone. But it's who I'm playing with and the fact that we've discussed it that's relevant there, not whether we're playing heroic fantasy romance or dark gritty realism.

[–] XM34@feddit.org 0 points 1 day ago (1 children)

So, you're just disagreeing based on semantics? In that case sure. Safety tools are a group dynamic thing and not a style of play thing. No argument there.

[–] Zagorath@aussie.zone 2 points 1 day ago (1 children)

No, I disagree that it should be in this comic because it sends the wrong message.

[–] XM34@feddit.org 1 points 1 day ago (1 children)

It's probably a target audience thing. People who need safety tools rarely like gritty realism because it tends to contain a lot of potential trigger points and people who lile gritty realism usually don't use safety tools because they either don't have triggers or dissociate fantasy rp enough that it doesn't trigger them.

So, it's more of a correlation vs causation thing.

[–] Zagorath@aussie.zone 1 points 1 day ago

Right, exactly what you've said right here is exactly the mindset I'm pushing back against. The comic comes across as though it's saying "only those soft soyboys care about stuff like psychological safety, real tough guys who play tough manly gritty realism don't need that soyboy shit". Which is an incredibly toxic and lazy point of view.

I don't think the author of the comic intended it that way, but that's how it comes across.