this post was submitted on 24 Jun 2025
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Hear me out... But should we be asking why there are so many things, steam included, that are still on 32b libraries?
I mean the answer is pretty easy: video games generally have a long shelf life and no maintenance at some point after they’re released.
That explains the games, but not the steam binary right? If the steam binary didn't break, and 32b games did, that'd be a lot less of an issue.
Your compatibility layers can be 64b, however, and support those 32b games that don't even run natively on that hardware anyway.
Because there’s no incentive for valve to spend time on that i guess