this post was submitted on 18 Jun 2025
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By "you" I meant "one", referring to the game's developer/integrator. Pardon.
Oh, I understand now. I checked PKGBUILD and it seems the path is... let's call it "hardcoded" because executables are probably looking for libraries in that specific path - /usr/lib, /usr/bin, /usr/share and so on and that's why it's failing to start, if it's not on the root partition. I'm not an expert in software developing but this smells like a bad linux port to me, bc properly made programs have quite different paths, like this: $HOME, $PATH and so on, nothing definitive like with this game.
By "properly made programs" I mean programs that will run just fine, even if I unpack their /usr in my secondary storage - /B/123/package-name/usr.
Do I understand that you have extracted the flatpak?
I mean... yeah, that's not going to work. It's hard coded to use those paths because it's meant to run in a sandboxed environment.
I wrote AUR earlier. Considering your answer, you don't know what AUR is, I take it. "Arch User Repository". I downloaded the packages from there and extracted their contents. One is binaries, the other package is game data (files, textures, etc).