this post was submitted on 12 Jul 2025
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Hey Dungeoneers,

As I've mentioned before, the next update to Shattered Pixel Dungeon will feature an overhaul to thrown weapons! They will works in sets of three, which can be upgraded as a unit.

What might not be immediately apparent is that this extends far beyond just upgrades, by having thrown weapons work as a 'unit' together it's also much more feasible to have various weapon properties apply to them. This includes identification, natural upgrades, curses, and enchantments!

(Image Description: A gif showcasing the Rogue attacking a slime with a blazing thrown knife)

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[–] Pickyfan@lemmy.world 2 points 2 days ago* (last edited 2 days ago) (9 children)

Hmm, that sounds kind of like the huntress bow

I wonder, will the huntress bow also get reworked to have something unique to it?

[–] 00_Evan@lemmy.world 3 points 2 days ago (7 children)

I really don't think this is going to invalidate the bow. It's just going to make thrown weapons useful in more contexts, but 3 shots with more overall durability is not the same as infinite shots with 0 needed investment.

[–] chonglibloodsport@lemmy.world 2 points 1 day ago (1 children)

Are you planning to adjust damage and upgrade scaling for throwing weapons? Right now a highly upgraded throwing weapon is ultra powerful. Having 3 of the same one for the same investment would be a significant buff to that play style.

There’s a diminishing returns effect with throwing weapons where having a lot of them isn’t that useful unless your enemy is immobilized somehow. But having 3 that you can throw while an enemy is closing would be very strong with upgrades. You could potentially just be using a stack of upgraded throwing weapons for the majority of your fights and only need to worry about large numbers of enemies.

[–] 00_Evan@lemmy.world 2 points 1 day ago

a few of them are selectively getting damage nerfs, but no overall nerfs planned yet. I agree this is something to keep an eye on.

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