[-] 00_Evan@lemmy.world 4 points 1 day ago

That's a good point, I'll consider this for a future patch, thanks!

[-] 00_Evan@lemmy.world 8 points 5 days ago

Yeah unfortunately play store users largely skipped beta-5 and rc-1. Aside from lots of bugfixes and small tweaks, the two most significant gameplay changes were:

  • Salt Cube extra satiety increased to 25% per level, from 12.5%.
  • Salt Cube health regen reduction adjusted to 30/50/65/75%, from 25/50/75/100%.
  • Added a 4th trinket crafting option, which gives a random trinket
[-] 00_Evan@lemmy.world 8 points 5 days ago

Give me another 15 minutes or so and they will.

[-] 00_Evan@lemmy.world 1 points 5 days ago

You were banned for posting racial sluts, I'm afraid there's no coming back from that one.

I've gone ahead and removed this post as you're request was answered, you should still be able to see this reply.

42

Hey Dungeoneers, Shattered v2.5.0 has been released!

v2.5.0 includes a total overhaul to the journal, some new trinkets, and tonnes of smaller tweaks and balance changes. There are also new splash arts for each of the dungeons regions, viewable during loading screens! Be sure to check the changes screen for full details.

Read the Full Post Here

21

Hey folks, I've just sent the release candidate build for Shattered Pixel Dungeon v2.5.0 to beta! If all goes smoothly I plan to release the update in another couple of days, probably on Wednesday.

Unfortunately, users on Google Play are still stuck on a beta from August 30th. Google Play usually takes ~1 hour to review any update I send, but Beta-5 has been stuck in review for days now. This may mean that the full release of v2.5 will be late on Google Play.

[-] 00_Evan@lemmy.world 2 points 1 week ago

From looking at my automated crash reports, I do see where this is happening and I'm afraid it is being caused by having sync data from a future version of the game. I'll get this fixed in the next update, unfortunately there isn't a way for me to retroactively fix v2.4.2

[-] 00_Evan@lemmy.world 3 points 1 week ago

Sorry to hear you've been having trouble with play games. The crashing in particular definitely shouldn't happen. Which verison of the game are you using out of curiosity? There have been a few cases of crashes caused by beta game data when attempting to revert back to a non-beta version.

[-] 00_Evan@lemmy.world 4 points 1 week ago

The main issue with the old format was how inefficient it was in terms of space. Previously the journal notes UI had room for about 10 notes on screen at once, which becomes very inadequate once the additional notes and custom notes are involved. The lack of icons also meant that it was difficult to see what notes were about at a glance, compared to now where notes are more clearly grouped by floor and have immediate visual indicators of what they're related to.

[-] 00_Evan@lemmy.world 3 points 2 weeks ago

Nope, it's difficult to know where things will be years in the future but atm it's only 4.4- that has any form of support deadline.

[-] 00_Evan@lemmy.world 6 points 2 weeks ago

That's great, I'm always happy to see Shattered still chugging along on these older devices.

It's not going to hit for a little while yet, but unfortunately it does look like support for Android 4.3- and then 4.4 may need to go in a future update, perhaps in 2025. The TL;DR is that Google is dropping support for the Dalvik runtime (which was replaced by ART in android 5) in most of their build tools, which means that a lot of code libraries are dropping support in their latest versions.

[-] 00_Evan@lemmy.world 1 points 2 weeks ago

That is intended unfortunately. Showing/hiding the guide resets the scene, which includes cleaning out the items you have prepared. Is there much of a reason to swap between having the guide out and hidden?

[-] 00_Evan@lemmy.world 2 points 2 weeks ago

The salt cube does unfortunately reduce chalice healing.

[-] 00_Evan@lemmy.world 4 points 3 weeks ago

Sorry about that! Links should be fixed now.

27

Hey everyone, after a bit longer of a wait that I initially planned, Shattered Pixel Dungeon v2.5.0 is now ready for beta! In this post I’m going to share some more of the new things coming in this update!

Read the Full Post Here

51

Shattered Pixel Dungeon's next major update will be going to beta early this coming week.

Here's one more new thing coming in v2.5: new cursed wand effects! I'm adding 16 new effects, ranging from simple bubbles to a rare but extreme supernova explosion! The bubbles are harmless but you really, really want to avoid the explosion.

(Image description: A GIF showing the new supernova explosion effect. A yellow glowing orb keeps growing in size while danger indicators litter the floor. After 10 turns the orb explodes, killing the player)

36

Hey rat punchers, Shattered Pixel Dungeon v2.5.0 is getting very, very close to being ready for beta. Sorry for the delay, but there's a few additions over what I was originally planning for this update that have made it take a while.

One of those additions is region splash arts during the game's loading screens! After teasing these all the way back in 2023 they're now ready, and will release with v2.5.0!

133

On this day, 10 years ago, I released Shattered Pixel Dungeon v0.1.0. This tiny initial release was my first serious attempt at gamedev and was distributed to maybe 50 people on the Pixel Dungeon subreddit.

Fast forward 10 years and Shattered is my full-time job, with roughly 5 million combined downloads and roughly 150 thousand combined sales over several platforms. Even after all these years, more new people are discovering Shattered now than ever before, and the updates I make are getting bigger and better.

Join me for a quick walk down memory lane, and for a preview of something very exciting that's yet to come...

Read the Full Post Here

47

Hey Adventurers, July is coming to an end and I owe you guys an update!

Unfortunately, I'm going to miss my earlier estimate of a beta during July. This is mainly due to v2.5.0 becoming a much bigger update than I originally planned. I'm now anticipating v2.5.0 will be ready for beta around the second full week of August. In the meantime though, let's go over some of the new stuff that's coming soon!

Read the Full Post Here

44

Hey folks, one more small update about UI improvements before a bigger blog post next week. I'm afraid Shattered Pixel Dungeon v2.5 isn't going to be ready for beta in July, but it's very close!

v2.5 includes a few other UI improvements in addition to all the ones I've shown off: a display for badges in the in-game journal window, a better alchemy UI layout for larger screens, and a full journal UI from the main menu (pictured here)!

(Image Description: An image showing new Journal UI from the main menu. Badges are currently being shown (which is unchanged), but there are new tabs for catalogs, the dungeon guide, and alchemy.)

52

After getting requests for years, I am finally adding support for custom notes in Shattered Pixel Dungeon!

You can make plain text notes, or attach them to a dungeon floor or item. These are a great way of keeping track of information between play sessions, or deduced properties of unidentified items. Custom note titles will even appear in the descriptions of their items!

(Image Description: An image showing the various UIs for adding custon notes. A selection window for adding them is shown on the left. A cropped window is on the top-right, showing five custom notes in the adventuring notes UI. Another cropped window is in the bottom right, showing a custom note appearing in an item's description.)

39

I'm also using the new Grid UI to overhaul Shattered Pixel Dungeon's journal notes page! The automatic adventuring notes, which record keys and landmarks, are now presented in a much more compact form! I've also added a few new landmarks, such as special floor types.

You might notice that there are a couple of other new things in this UI as well, more on that next week...

(Image description: An image showing the new 'adventuring notes' UI in the journal on the left. Notes are organized by dungeon floor with icons the player can tap for more info. On the right two example note descriptions are shown)

55

Continuing the trend of interface improvements coming to Shattered Pixel Dungeon in the next update, I'm adding a new window when you try to upgrade items!

Currently the only way to know how the stats of an item change with upgrading is to actually spend an upgrade scroll, but with this new interface you'll get a helpful little summary first! The window includes almost every stat in the game that scales with item level.

38

As mentioned last week, Shattered Pixel Dungeon's catalog is being expanded, but it's getting more than just new items. The catalog now also includes all of the game's enemies (plus plants and traps), and lore documents!

In total this means the new catalog has gone from 101 things to just shy of 500! It'll also keep track of stats such as how many times you've defeated an enemy, and comes with 9 new badges.

view more: next ›

00_Evan

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