I'll start.
I worked for an audio company for about twelve years, called Sensaura. We were developing device drivers for Windows, back in the days of Windows 95 etc.
Our software allowed games to use 3D audio on different speaker configurations including stereo and headphones. We'd get sent hardware to test on, and eventually games in beta to see if our drivers would work with them.
When the audio sound card market dried up - as sound cards became integrated onto motherboards - we switched to game audio API, we called it GameCODA. Black and White used it, and we might have been a competetitor to FMOD and wwise.
However, Creative bought us and shut us down after two years and some of us moved on. My next job was in audio at Codemasters - I was there for four years!
After a decade I'm back in the games industry, just not in audio.
Games as an industry did not exist when I started; it was all text based games like adventure, moria, rogue and nethack. I do remember early consoles with pong, asteroids and so on.
@imekon
Remembering a gleeful childhood moment one afternoon then deciding to search "learn game programming".
I m now working on XR.